Relevant papers

Aylett, R. S., Louchart, S., Dias, J., Paiva, A., & Vala, M. (2005). FearNot! – An experiment in emergent narrative. In Intelligent Virtual Agents (pp. 305-316).

Baptista, M. L., Martinho, C. R., Lima, F., Santos, P. A., & Prendinger, H. (2014). An Agent-Based Model of Consumer Behavior Based on the BDI Architecture and Neoclassical Theory. Developments in Business Simulation and Experiential Learning41.

Barreteau, O., Le Page, C., & Perez, P. (2007). Contribution of simulation and gaming to natural resource management issues: an introduction. Simulation & Gaming, 38(2), 185-194.

Bosse, T. and Provoost, S. (In press). Towards Aggression De-escalation Training with Virtual Agents: A Computational Model. In Proceedings of the 16th International Conference on Human-Computer Interaction (HCI 2014).

Djaouti, D., Alvarez, J., Jessel, J. P., & Rampnoux, O. (2011). Origins of serious games. In Serious Games and Edutainment Applications (pp. 25-43). Springer London.

Fleming, M., Olsen, D., Stathes, H., Boteler, L., Grossberg, P., Pfeifer, J., … & Skochelak, S. (2009). Virtual reality skills training for health care professionals in alcohol screening and brief intervention. The Journal of the American Board of Family Medicine22(4), 387-398.

Gilbert, N., & Troitzsch, K. (2005). Simulation for the social scientist. McGraw-Hill International.

van Ments, M. (1999). The effective use of role-play. Practical techniques for improving learning. Kogan Page, London.

Percival, J., Wood, N., Breslin, D.A., Romano, D.M. (2014). An Agent-based Simulation of Organizational Co-Evolution. The Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB). Workshop IV: Modelling Organisational Behaviour and Social Agency.

Richards, D., & Szilas, N. (2012). Challenging reality using techniques from interactive drama to support social simulations in virtual worlds. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System.

Rossetti, R. J., Almeida, J. E., Kokkinogenis, Z., & Gonçalves, J. (2013). Playing Transportation Seriously: Applications of Serious Games to Artificial Transportation Systems. IEEE Intelligent Systems28(4), 107-112.

Swartout, W. (2010). Lessons learned from virtual humans. AI Magazine31(1), 9-20.