Tag Archives: serious game

  • Dissertation: Meta Matters in Interactive Storytelling and Serious Gaming

    The day is almost there: I will defend my PhD research on May 4. The dissertation is available through the Open Access Repository of the University of Twente here: http://doc.utwente.nl/104595/. The accompanying propositions (stellingen) are the following (English): Stories, both classical and interactive, can be experienced in different ways. The moments during which readers change perspective reveal the most about … Keep reading
  • Organising the 1st VASST workshop

    At this year’s INTETAIN conference, Merijn Bruijnes and I will organise the 1st Virtual Agents for Social Skills Training (VASST) workshop. This workshop aims to give an overview of recent developments of interactive virtual agent applications that are intended for training the social skills of the user. The complete call for papers can be found here: http://www.intetain.org/2016/show/vasst-2016 … Keep reading
  • IVA 2015 & SO-I-C TV

    tl;dr Visited IVA conference; presented one paper; demoed LOITER prototype game; collaborated on SO-I-C TV IVA 2015 Last week, I visited the 2015 Intelligent Virtual Agents (IVA) conference, together with several colleagues of HMI. There, I presented my research on feedback in LOITER, our prototype of a serious game for social skills training. In LOITER, the player takes on the … Keep reading
  • Autumn school on Serious Games & Contemporary AI

    Last week, I attended a two-day autumn school on serious games and contemporary artificial intelligence (AI), organised by SIKS. Several people presented their views on serious games, among which Joost van Ooijen (VSTEP) on multi-agent systems in serious games, Ivo Swartjes (Ranj) on narrative design, and Thomas de Groot (T-Xchange) on AI in board games. I also had the opportunity to present my … Keep reading
  • Retrospect: ISAGA & RIDERS summer schools

    While the two summer schools I visited took place only two months ago, it feels like much longer, therefore the ‘retrospect’ in the title. The first one I visited was organised by the RIDERS project at the University of York and was, logically, on storytelling. People from many different fields, such as academia, theatre, comics and live action role play (larp), visited and … Keep reading
  • COMMIT/ the Big Future of Data

    Last Thursday, the Dutch national programme COMMIT/ organised a public event called the Big Future of Data about all its projects. Ours, Interaction for Universal Access (IUALL.nl), was also represented with a total of 6 demos. I was the demo owner of a demo of a serious game prototype called LOITER, about a police officer trying to calm down virtual juveniles who are playing … Keep reading