Tag Archives: artificial intelligence

  • Autumn school on Serious Games & Contemporary AI

    Last week, I attended a two-day autumn school on serious games and contemporary artificial intelligence (AI), organised by SIKS. Several people presented their views on serious games, among which Joost van Ooijen (VSTEP) on multi-agent systems in serious games, Ivo Swartjes (Ranj) on narrative design, and Thomas de Groot (T-Xchange) on AI in board games. I also had the opportunity to present my … Keep reading
  • I passed two MOOCs

    Thanks to Coursera, I passed two Massive Open Online Courses—MOOCs—last month: Game Theory, lectured by Kevin Leyton-Brown, Matthew Jackson and Yoav Shoham from Stanford University and Artificial Intelligence Planning, taught by Gerhard Wickler and Austin Tate from the University of Edinburgh. I even received a badge for completing the latter course! With my background in AI, I did have a … Keep reading