Publications

See my Google Scholar profile and my ResearchGate profile as well.

Journal papers

van Oostendorp, H., van der Spek, E.D., & Linssen, J.M. (2014). Adapting the Complexity Level of a Serious Game to the Proficiency of Players. EAI Endorsed Transactions on Serious Games, 14(2).
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Conference papers

Linssen, J.M., Theune, M., de Groot, T., & Heylen, D. (2015). Improving Social Awareness through Thought Bubbles and Flashbacks of Virtual Characters. In Intelligent Virtual Agents 2015. pp. 250-259.
[ PDF | BibTeX | Info | Proceedings ]

Linssen, J.M., de Groot, T., Theune, M., & Heylen, D. (2015). LOITER-TB: Thought Bubbles that Give Feedback on Virtual Agents’ Experiences. In Intelligent Virtual Agents 2015. pp. 283-286.
[ PDF | BibTeX | Info | Proceedings ]

Linssen, J.M., & Theune, M. (2014). Meta-techniques for a Social Awareness Learning Game. In Proceedings of the 8th European Conference on Games Based Learning (ECGBL 2014).
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ten Brinke, H., Linssen, J.M., & Theune, M. (2014). Hide and Sneak: Story Generation with Characters that Perceive and Assume. In Proceedings of the Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2014).
[ PDF | BibTeX | Info | Proceedings ]

Linssen, J.M., de Groot, T.F., Theune, M., & Bruijnes, M. (2014). Beyond Simulations: Serious Games for Training Interpersonal Skills in Law Enforcement. In Proceedings of the 10th annual meeting of the European Social Simulation Association (ESSA 2014).
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van Oostendorp, H., van der Spek, E.D., & Linssen, J.M. (2013). Adapting the Complexity Level of a Serious Game to the Proficiency of Players. In Proceedings of the 7th European Conference on Games Based Learning (ECGBL 2013). pp. 553-560.
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Theune, M., Linssen, J.M., & Alofs, T. (2013). Acting, Playing or Talking about the Story: Children’s Communication during Interactive Digital Storytelling. In Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS 2013).
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Linssen, J.M., Theune, M., & Heylen, D.K.J. (2013). Taking Things at Face Value: How Stance Informs Politeness of Virtual Agents. In Proceedings of 25th Belgium-Netherlands Artificial Intelligence Conference (BNAIC 2013).
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Workshop papers

Hoek, M., Theune, M., & Linssen, J.M. (2014). Generating Game Narratives with Focalization and Flashbacks. In Proceedings of the 3rd workshop on Games and Natural Language Processing.
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Linssen, J.M., Theune, M., & Heylen, D.K.J. (2014). Taking Things at Face Value: How Stance Informs Politeness of Virtual Agents. In Proceedings of the Computers as Social Actors Workshop (CASA 2013). pp. 71-82.
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Linssen, J.M., Theune, M., & de Groot, T.F. (2013). What Is at Play? Meta-techniques in Serious Games and Their Effects on Social Believability and Learning. In Proceedings of the Social Believability in Games Workshop (2013).
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Bruijnes, M., Kolkmeier, J., Linssen, J.M., Theune, M., & Heylen, D.K.J. (2013). Keeping up Stories: Design Considerations for a Police Interview Training Game. In Proceedings of the Social Believability in Games Workshop (2013).
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Theune, M., Alofs, T., Linssen, J.M., & Swartjes, I. (2013). Having One’s Cake and Eating It Too: Coherence of Children’s Emergent Narratives. In Proceedings of the 2013 Workshop on Computational Models of Narrative (CMN 2013). pp. 293-309. OpenAccess Series in Informatics, vol. 32.
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Linssen, J.M., & Theune, M. (2012). Using Out-of-Character Reasoning to Combine Storytelling and Education in a Serious Game. In Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). CEUR Workshop Proceedings, Aachen.
[ PDF | BibTeX | InfoProceedings ]

Book chapters

Bruijnes, M., Linssen, J.M., op den Akker, H.J.A., Theune, M., Wapperom, S., Broekema, C., & Heylen, D.K.J. (2015). Social Behaviour in Police Interviews: Relating Data to Theories. In Conflict and Multimodal Communication. Computational Social Sciences. Springer Verlag, London, pp. 317-347.
[ PDF | BibTeX | InfoBook ]

Posters

Linssen, J.M., & de Groot, T. (2013). AGENT: Awareness Game Environment for Natural Training. In Proceedings of the International Conference on the Foundations of Digital Games (FDG 2013). pp. 433-434.
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Linssen, J.M. (2012) Balancing plot and character believability by reasoning out-of-character. In Proceedings of ICT.OPEN 2012.
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Reports

Linssen, J.M. (2012). A Discussion of Interactive Storytelling Techniques for Use in a Serious Game. Technical Report TR-CTIT-12-09, Centre for Telematics and Information Technology, University of Twente, Enschede.
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Theses

Linssen, J.M. (2011). Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning. Master’s thesis, Utrecht University, Utrecht.
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Linssen, J.M. (2009). Nested Beliefs in Poker – Do You Know That I Know That You Know What I Know? Bachelor’s thesis, Utrecht University, Utrecht.