• Foreshadowing: Summer schools, conference and a big demo event

    Just a small update to show what’s brewing. Next month, I’m participating in two summer schools: one on interactive storytelling (organised by the RIDERS project, schedule) and one on serious games and simulations (organised by the ISAGA, schedule). At the former, I will give a one-hour talk about our research at HMI on interactive storytelling and how we are using this … Keep reading
  • Social Simulation 4 Serious Games and other work

    tl;dr I began a Special Interest Group called Social Simulation 4 Serious Games (SS4SG); a master student I supervised graduated on his work on perceptions and assumptions in the Virtual Storyteller; a paper and an article based on my master thesis on adaptive difficulty in a serious game have been published and accepted for publication; my CASA workshop paper on … Keep reading
  • ICIDS and ACE conferences

    tl;dr Presented a paper on user communication during interaction with an interactive digital storytelling system at ICIDS; presented a paper on the possibilities of meta-techniques from live action role play for serious games at SBG workshop at ACE. Two weeks ago, the Bahçeşehir University in Istanbul, Turkey hosted the 6th International Conference on Interactive Digital Storytelling (ICIDS) and I had the pleasure … Keep reading
  • LARPing, doctoral consortium, CASA, IVA and SBG

    tl;dr CASA was useful, IVA was nice, the doctoral consortium was small, but OK, the LARP was very interesting and two papers were accepted at SBG. At the end of August, I had the honour to take a flight to the country of whisky: Scotland. Cliché as it was, as soon as I stepped out of the bus that brought … Keep reading
  • FDG, CMN, IVA and ICIDS conferences

    It has been a while since my last update, but things have not been standing still. In May, I visited the Foundations of Digital Games (FDG) conference in Chania, Crete together with Thomas de Groot. The FDG conference is broad in nature: it encompasses the whole of gaming, dividing the realm in games (as products), technology, gameplay and game design. We … Keep reading
  • I passed two MOOCs

    Thanks to Coursera, I passed two Massive Open Online Courses—MOOCs—last month: Game Theory, lectured by Kevin Leyton-Brown, Matthew Jackson and Yoav Shoham from Stanford University and Artificial Intelligence Planning, taught by Gerhard Wickler and Austin Tate from the University of Edinburgh. I even received a badge for completing the latter course! With my background in AI, I did have a … Keep reading
  • Judging at Global Game Jam NL 2013 at Saxion, Enschede

    The Global Game Jam (GGJ) 2013: thousands of game designers joined hands during 48 hours, spread over 321 sites in 63 countries all over the world. I had the privilege of judging ten contesting teams at one such site, namely at the Saxion University of Applied Sciences in Enschede. Based on a single sound byte of a beating heart—as all teams participating in the GGJ … Keep reading