• IVA 2015 & SO-I-C TV

    tl;dr Visited IVA conference; presented one paper; demoed LOITER prototype game; collaborated on SO-I-C TV IVA 2015 Last week, I visited the 2015 Intelligent Virtual Agents (IVA) conference, together with several colleagues of HMI. There, I presented my research on feedback in LOITER, our prototype of a serious game for social skills training. In LOITER, the player takes on the … Keep reading
  • Book chapter & IVA conference

    Half a year since my latest update, oops. I’ve been busy running experiments with police students which I have summarized in a paper accepted for publication at this year’s Intelligent Virtual Agents conference, held in Delft at the end of August. Additionally, I will demo our game (LOITER-TB, LOITER – Thought Bubbles edition) we used for our experiments at that conference. In LOITER-TB, … Keep reading
  • Autumn school on Serious Games & Contemporary AI

    Last week, I attended a two-day autumn school on serious games and contemporary artificial intelligence (AI), organised by SIKS. Several people presented their views on serious games, among which Joost van Ooijen (VSTEP) on multi-agent systems in serious games, Ivo Swartjes (Ranj) on narrative design, and Thomas de Groot (T-Xchange) on AI in board games. I also had the opportunity to present my … Keep reading
  • ECGBL 2014

    Last week, I got the opportunity to visit the 2014 European Conference on Games-based Learning (ECGBL) in Berlin to present my thoughts about the possibilities of meta-techniques for serious games at the conference’s doctoral consortium. Despite my illness, this worked out alright; my presentation is available below. The paper will be available online soon. I also noticed that, while this conference is … Keep reading
  • Retrospect: ISAGA & RIDERS summer schools

    While the two summer schools I visited took place only two months ago, it feels like much longer, therefore the ‘retrospect’ in the title. The first one I visited was organised by the RIDERS project at the University of York and was, logically, on storytelling. People from many different fields, such as academia, theatre, comics and live action role play (larp), visited and … Keep reading
  • COMMIT/ the Big Future of Data

    Last Thursday, the Dutch national programme COMMIT/ organised a public event called the Big Future of Data about all its projects. Ours, Interaction for Universal Access (IUALL.nl), was also represented with a total of 6 demos. I was the demo owner of a demo of a serious game prototype called LOITER, about a police officer trying to calm down virtual juveniles who are playing … Keep reading
  • Special track on Social Simulation and Serious Games @ ESSA 2014

    At the webpage for the Special Interest Group on Social Simulation and Serious Games (SSSG) I set up together with Melania Borit, I’ve written a small report about the special track we organized at the 2014 ESSA conference. It was a great first event for us, so we hope to organize more such sessions in the near future! You can read … Keep reading