• ECGBL 2014

    Last week, I got the opportunity to visit the 2014 European Conference on Games-based Learning (ECGBL) in Berlin to present my thoughts about the possibilities of meta-techniques for serious games at the conference’s doctoral consortium. Despite my illness, this worked out alright; my presentation is available below. The paper will be available online soon. I also noticed that, while this conference is … Keep reading
  • Retrospect: ISAGA & RIDERS summer schools

    While the two summer schools I visited took place only two months ago, it feels like much longer, therefore the ‘retrospect’ in the title. The first one I visited was organised by the RIDERS project at the University of York and was, logically, on storytelling. People from many different fields, such as academia, theatre, comics and live action role play (larp), visited and … Keep reading
  • COMMIT/ the Big Future of Data

    Last Thursday, the Dutch national programme COMMIT/ organised a public event called the Big Future of Data about all its projects. Ours, Interaction for Universal Access (IUALL.nl), was also represented with a total of 6 demos. I was the demo owner of a demo of a serious game prototype called LOITER, about a police officer trying to calm down virtual juveniles who are playing … Keep reading
  • Special track on Social Simulation and Serious Games @ ESSA 2014

    At the webpage for the Special Interest Group on Social Simulation and Serious Games (SSSG) I set up together with Melania Borit, I’ve written a small report about the special track we organized at the 2014 ESSA conference. It was a great first event for us, so we hope to organize more such sessions in the near future! You can read … Keep reading
  • Foreshadowing: Summer schools, conference and a big demo event

    Just a small update to show what’s brewing. Next month, I’m participating in two summer schools: one on interactive storytelling (organised by the RIDERS project, schedule) and one on serious games and simulations (organised by the ISAGA, schedule). At the former, I will give a one-hour talk about our research at HMI on interactive storytelling and how we are using this … Keep reading
  • Social Simulation 4 Serious Games and other work

    tl;dr I began a Special Interest Group called Social Simulation 4 Serious Games (SS4SG); a master student I supervised graduated on his work on perceptions and assumptions in the Virtual Storyteller; a paper and an article based on my master thesis on adaptive difficulty in a serious game have been published and accepted for publication; my CASA workshop paper on … Keep reading
  • ICIDS and ACE conferences

    tl;dr Presented a paper on user communication during interaction with an interactive digital storytelling system at ICIDS; presented a paper on the possibilities of meta-techniques from live action role play for serious games at SBG workshop at ACE. Two weeks ago, the Bahçeşehir University in Istanbul, Turkey hosted the 6th International Conference on Interactive Digital Storytelling (ICIDS) and I had the pleasure … Keep reading